No front page content has been created yet.
What is DH?
Digital Humanities is the future of our cultural heritage. The ways in which we archive, search, and access the records of the past are being transformed in the Information Age. Digital Humanities is the interdisciplinary field that seeks both to shape these transformations and to study their effects.
March 13, 2014 - 4:59pm
Ian Bogost's lecture on computer gaming and media ecosystems was a resounding success! Bogost lectured to a packed room, despite being scheduled to speak on the Friday afternoon before Spring Break. Faculty and students from a range of departments came to hear him speak. Bogost opened his lecture with a question often confronted by game designers, "How do I make a successful game?" But he quickly pointed out that a better question might be, "What makes some games successful?" This question, Bogost argued, exposes some of our shared cultural assumptions about what it means to create, to innovate, and to succeed. Bogost then proceeded to show how "successful" games - i.e. games that become cultural touchstones - achieve such success by virtue of existing in specific media ecosystems. Pong, Tetris, Myst, Bejeweled, Angry Birds: all were discussed in relation to their unique media ecosystems. In conclusion, Bogost asked "Is game design R&D possible?"- a question to which he answered "No," since the question presupposes a knowledge of and ability to control media ecosystems that is at present unobtainable. To view the full lecture, navigate to our Events page and click on the link to view past lectures.
February 25, 2014 - 9:26am
Following on the success of last year's "Early Modern Digital Humanities" panels in San Juan, the Sixteenth Century Society and Conference has inaugurated a "Digital Humanities track." This October 16-19 in New Orleans, we plan to hold both regular panels as well as a poster session. There will also be "birds of a feather" opportunities, where scholars with similar stated interests can meet to share information or discuss potential collaborations. All sorts of digital projects are welcome, be they electronic editions of sources, discussions of digital pedagogy or digital analytic methods, argumentative papers or things entirely other.
February 11, 2014 - 11:55am
Tony Beavers lectured to a packed room last Friday as he delivered his talk, "Moral Machinery and the Threat of Ethical Nihilism." Building on recent work as an NEH Digital Humanities fellow, Beavers asked his audience to consider whether or not it was possible and/or desirable to build "moral" machines. In the end, Beavers argued that the proposition is more complicated than one might suspect, and he reminded his audience that the question of how to apply moral standards to machines is of consequence to all. Emerging technologies such as the Google driverless car and drone aircraft, for example, are already troubling the ethical status of machines in our society, a trend that is sure to increase as the role of autonomous and semi-autonomous machines expands. To view the full lecture with Q&A and interview, visit our Events page.